A game of surface codes: Large-scale quantum computing with lattice surgery

Daniel Litinski

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Abstract

Given a quantum gate circuit, how does one execute it in a fault-tolerant architecture with as little overhead as possible? In this paper, we discuss strategies for surface-code quantum computing on small, intermediate and large scales. They are strategies for space-time trade-offs, going from slow computations using few qubits to fast computations using many qubits. Our schemes are based on surface-code patches, which not only feature a low space cost compared to other surface-code schemes, but are also conceptually simple~--~simple enough that they can be described as a tile-based game with a small set of rules. Therefore, no knowledge of quantum error correction is necessary to understand the schemes in this paper, but only the concepts of qubits and measurements.

Abstract of "A game of surface codes: Large-scale quantum computing with lattice surgery" by Daniel Litinski, https://doi.org/10.17169/refubium-4067, used under its Creative Commons Attribution license (CC-BY); markup removed, otherwise unmodified.

Record

Archive ID
doi:10.17169/refubium-4067
Published
Jan 1, 2019
Venue
Refubium (Universitätsbibliothek der Freien Universität Berlin)
DOI
10.17169/refubium-4067
Categories
Quantum Computing Algorithms and Architecture
License
cc-by
Provenance
openalex

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